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该文章投稿至Nemo社区   Android  板块 复制链接


Android 消息滚动条

发布于 2017/06/06 17:00 1,550浏览 0回复 5,432

自定义步骤:

1.继承 TextSwitcher

2.设置滚出和滚入动画

3.设置滚动数据

4.设置线程定时滚动

效果图 :




package www.autotextview.com.autotextview.View;

import android.content.Context;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.os.Handler;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.widget.TextSwitcher;
import android.widget.TextView;
import android.widget.ViewSwitcher;

import java.util.List;

import www.autotextview.com.autotextview.R;

/**
* 自动垂直滚动的TextView
*/
public class AutoScrollTextView extends TextSwitcher implements ViewSwitcher.ViewFactory {

private Context mContext;

//mInUp,mOutUp分别构成向下翻页的进出动画
private Rotate3dAnimation mInUp;
private Rotate3dAnimation mOutUp;
private Handler handler;
private Runnable runnable;
private List list;
private int position = 0;
private int delayedTime = 3000;//滚动间隔
private ItemClickLisener lisener;
public AutoScrollTextView(Context context) {
this(context, null);
}

public AutoScrollTextView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
init();

}

private void init() {

setFactory(this);

mInUp = createAnim(true, true);
mOutUp = createAnim(false, true);

setInAnimation(mInUp);//当View显示时动画资源ID
setOutAnimation(mOutUp);//当View隐藏是动画资源ID。
//采用handler进行计时滚动
handler = new Handler();
runnable = new Runnable() {
@Override
public void run() {
position++;
if (position == list.size())
position = 0;

if (list == null) return;
//设置显示数据并滚动
next();
setText(list.get(position));
handler.postDelayed(runnable, delayedTime);
}
};
}

private Rotate3dAnimation createAnim( boolean turnIn, boolean turnUp){

Rotate3dAnimation rotation = new Rotate3dAnimation(turnIn, turnUp);
rotation.setDuration(1200);//执行动画的时间
rotation.setFillAfter(false);//是否保持动画完毕之后的状态
rotation.setInterpolator(new AccelerateInterpolator());//设置加速模式

return rotation;
}
/**
* 设置滚动数据集合
*
* @param list
*/
public void setList(List list) {
this.list = list;
}

/**
* 开始滚动
*/
public void startScroll() {
position = 0;
handler.post(runnable);
}

/**
* 开始滚动
*/
public void startScroll(int delayedTime) {
this.delayedTime = delayedTime;
position = 0;
handler.post(runnable);
}

/**
* 停止滚动
*/
public void stopScroll() {
handler.removeCallbacks(runnable);
}

/**
* 设置监听
* @return
*/
public void setClickLisener(ItemClickLisener lisener){
this.lisener=lisener;
}

//这里返回的TextView,就是我们看到的View,可以设置自己想要的效果
public View makeView() {
TextView textView = new TextView(mContext);
textView.setGravity(Gravity.LEFT);
textView.setTextSize(20);
textView.setSingleLine(true);
textView.setGravity(Gravity.CENTER_VERTICAL);
textView.setEllipsize(TextUtils.TruncateAt.END);
textView.setTextColor(mContext.getResources().getColor(R.color.color666666));
textView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View view) {
if(lisener!=null){
lisener.onClick(position);
}
}
});
return textView;

}

//定义动作,向上滚动翻页
public void next(){
//显示动画
if(getInAnimation() != mInUp){
setInAnimation(mInUp);
}
//隐藏动画
if(getOutAnimation() != mOutUp){
setOutAnimation(mOutUp);
}
}

class Rotate3dAnimation extends Animation {
private float mCenterX;
private float mCenterY;
private final boolean mTurnIn;
private final boolean mTurnUp;
private Camera mCamera;

public Rotate3dAnimation(boolean turnIn, boolean turnUp) {
mTurnIn = turnIn;
mTurnUp = turnUp;
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
mCenterY = getHeight() ;
mCenterX = getWidth() ;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {

final float centerX = mCenterX ;
final float centerY = mCenterY ;
final Camera camera = mCamera;
final int derection = mTurnUp ? 1: -1;

final Matrix matrix = t.getMatrix();

camera.save();
if (mTurnIn) {
camera.translate(0.0f, derection *mCenterY * (interpolatedTime - 1.0f), 0.0f);
} else {
camera.translate(0.0f, derection *mCenterY * (interpolatedTime), 0.0f);
}
camera.getMatrix(matrix);
camera.restore();

matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}

public interface ItemClickLisener{
void onClick(int position);
}

}

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